Evil HERO Deck Breakdown

Cards Usage Statistic

Main Deck

R Rarity
Destiny HERO - Denier
R Rarity
Destiny HERO - Denier
R Rarity
Destiny HERO - Denier
DARK 3
Destiny HERO - Denier
  • ATK:

  • 1100

  • DEF:

  • 600


If this card is Normal or Special Summoned: You can take 1 of your "Destiny HERO" monsters from your Deck, GY, or that is banished, and place it on top of your Deck. You can only use this effect of "Destiny HERO - Denier" once per turn. If you have a "Destiny HERO" monster on your field or in your GY, other than "Destiny HERO - Denier": You can Special Summon this card from your GY. You can only use this effect of "Destiny HERO - Denier" once per Duel.

SR Rarity
Destiny HERO - Malicious
SR Rarity
Destiny HERO - Malicious
SR Rarity
Destiny HERO - Malicious
DARK 6
Destiny HERO - Malicious
  • ATK:

  • 800

  • DEF:

  • 800


You can banish this card from your GY; Special Summon 1 "Destiny HERO - Malicious" from your Deck.

UR Rarity
Destiny HERO - Plasma
UR Rarity
Destiny HERO - Plasma
UR Rarity
Destiny HERO - Plasma
DARK 8
Destiny HERO - Plasma
  • ATK:

  • 1900

  • DEF:

  • 600


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 3 monsters. Negate the effects of face-up monsters while your opponent controls them. Once per turn: You can target 1 monster your opponent controls; equip that target to this card (max. 1). Gains ATK equal to half the original ATK of the monster equipped to it by this effect.

SR Rarity
Elemental HERO Liquid Soldier
SR Rarity
Elemental HERO Liquid Soldier
SR Rarity
Elemental HERO Liquid Soldier
WATER 4
Elemental HERO Liquid Soldier
  • ATK:

  • 1400

  • DEF:

  • 1300


When this card is Normal Summoned: You can target 1 Level 4 or lower "HERO" monster in your GY, except "Elemental HERO Liquid Soldier"; Special Summon it. If this card is used as Fusion Material for a "HERO" monster, and sent to the GY or banished: You can draw 2 cards, then discard 1 card. You can only use 1 "Elemental HERO Liquid Soldier" effect per turn, and only once that turn.

SR Rarity
Elemental HERO Shadow Mist
SR Rarity
Elemental HERO Shadow Mist
SR Rarity
Elemental HERO Shadow Mist
DARK 4
Elemental HERO Shadow Mist
  • ATK:

  • 1000

  • DEF:

  • 1500


If this card is Special Summoned: You can add 1 "Change" Quick-Play Spell Card from your Deck to your hand. If this card is sent to the GY: You can add 1 "HERO" monster from your Deck to your hand, except "Elemental HERO Shadow Mist". You can only use 1 "Elemental HERO Shadow Mist" effect per turn, and only once that turn.

UR Rarity
Elemental HERO Stratos
UR Rarity
Elemental HERO Stratos
UR Rarity
Elemental HERO Stratos
WIND 4
Elemental HERO Stratos
  • ATK:

  • 1800

  • DEF:

  • 300


When this card is Normal or Special Summoned: You can activate 1 of these effects. ● Destroy Spells/Traps on the field, up to the number of "HERO" monsters you control, except this card. ● Add 1 "HERO" monster from your Deck to your hand.

SR Rarity
Evil HERO Adusted Gold
SR Rarity
Evil HERO Adusted Gold
SR Rarity
Evil HERO Adusted Gold
LIGHT 4
Evil HERO Adusted Gold
  • ATK:

  • 2100

  • DEF:

  • 800


You can discard this card; add 1 "Dark Fusion", or 1 card that specifically lists "Dark Fusion" in its text, from your Deck to your hand, except "Evil HERO Adusted Gold". You can only use this effect of "Evil HERO Adusted Gold" once per turn. Cannot attack unless you control a Fusion Monster.

SR Rarity
Evil HERO Dead-End Prison
SR Rarity
Evil HERO Dead-End Prison
SR Rarity
Evil HERO Dead-End Prison
LIGHT 4
Evil HERO Dead-End Prison
  • ATK:

  • 1700

  • DEF:

  • 1100


If you control a Fusion Monster that must be Special Summoned with "Dark Fusion", you can Special Summon this card (from your hand). You can only Special Summon "Evil HERO Dead-End Prison" once per turn this way. You can send 1 "HERO" monster from your Deck to the GY; if you Fusion Summon a "HERO" monster this turn, this face-up card can be used as a substitute for 1 material mentioned by name, but all other Fusion Materials must be correct. You can only use this effect of "Evil HERO Dead-End Prison" once per turn.

R Rarity
Evil HERO Infernal Rider
R Rarity
Evil HERO Infernal Rider
R Rarity
Evil HERO Infernal Rider
WIND 6
Evil HERO Infernal Rider
  • ATK:

  • 2100

  • DEF:

  • 800


If this card is Normal or Special Summoned: You can add 1 "Dark Fusion" from your Deck or GY to your hand. You can banish this card and 4 other monsters from your GY; Set 1 "Super Polymerization" from your Deck, also you cannot Special Summon (except "HERO" monsters), but you can Fusion Summon monsters that must be Special Summoned with "Dark Fusion", using other cards' effects. These effects last until the end of your opponent's turn. You can only use each effect of "Evil HERO Infernal Rider" once per turn.

R Rarity
Evil HERO Sinister Necrom
R Rarity
Evil HERO Sinister Necrom
R Rarity
Evil HERO Sinister Necrom
DARK 5
Evil HERO Sinister Necrom
  • ATK:

  • 1600

  • DEF:

  • 1800


You can banish this card from your GY; Special Summon 1 "Evil HERO" monster from your hand or Deck, except "Evil HERO Sinister Necrom". You can only use this effect of "Evil HERO Sinister Necrom" once per turn.

UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

R Rarity
Vision HERO Increase
R Rarity
Vision HERO Increase
R Rarity
Vision HERO Increase
DARK 3
Vision HERO Increase
  • ATK:

  • 900

  • DEF:

  • 1100


If you take battle or effect damage while this card is in your GY: You can place this card from your GY in your Spell & Trap Zone as a face-up Continuous Trap. During the Main Phase, if this card is treated as a Continuous Trap: You can Tribute 1 "HERO" monster; Special Summon this card. If this card is Special Summoned from the Spell & Trap Zone: You can Special Summon 1 Level 4 or lower "Vision HERO" monster from your Deck. You can only use each effect of "Vision HERO Increase" once per turn.

UR Rarity
Vision HERO Vyon
UR Rarity
Vision HERO Vyon
UR Rarity
Vision HERO Vyon
DARK 4
Vision HERO Vyon
  • ATK:

  • 1000

  • DEF:

  • 1200


If this card is Normal or Special Summoned: You can send 1 "HERO" monster from your Deck to the GY. You can only use this effect of "Vision HERO Vyon" once per turn. Once per turn: You can banish 1 "HERO" monster from your GY; add 1 "Polymerization" from your Deck to your hand.

UR Rarity
Elemental HERO Neos
UR Rarity
Elemental HERO Neos
UR Rarity
Elemental HERO Neos
LIGHT 7
Elemental HERO Neos
  • ATK:

  • 2500

  • DEF:

  • 2000


''A new Elemental HERO has arrived from Neo-Space! When he initiates a Contact Fusion with a Neo-Spacian his unknown powers are unleashed.''

UR Rarity
A Hero Lives
UR Rarity
A Hero Lives
UR Rarity
A Hero Lives
Spell Normal
A Hero Lives

    If you control no face-up monsters: Pay half your LP; Special Summon 1 Level 4 or lower "Elemental HERO" monster from your Deck.

    UR Rarity
    Called by the Grave
    UR Rarity
    Called by the Grave
    UR Rarity
    Called by the Grave
    Spell Quick
    Called by the Grave

      Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



      Tag(s):

      R Rarity
      Dark Contact
      R Rarity
      Dark Contact
      R Rarity
      Dark Contact
      Spell Normal
      Dark Contact

        Activate 1 of these effects (but you can only use each effect of "Dark Contact" once per turn); ● Fusion Summon 1 Fusion Monster from your Extra Deck that must be Special Summoned with "Dark Fusion", by shuffling its materials from your field, GY, and/or banishment into the Deck. (This is treated as a Fusion Summon with "Dark Fusion".) ● Add 1 "Supreme King's Castle" or "Dark Fusion" from your Deck to your hand.

        SR Rarity
        Dark Fusion
        SR Rarity
        Dark Fusion
        SR Rarity
        Dark Fusion
        Spell Normal
        Dark Fusion

          Fusion Summon 1 Fiend Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. Your opponent cannot target it with card effects this turn.

          UR Rarity
          Evil Assault
          UR Rarity
          Evil Assault
          UR Rarity
          Evil Assault
          Spell Normal
          Evil Assault

            Discard 1 card; take 1 Level 4 or lower "Evil HERO" monster from your Deck and either add it to your hand or Special Summon it, also for the rest of this turn after this card resolves, you cannot Special Summon from the Extra Deck, except "HERO" monsters. If this card is in your GY, except the turn it was sent there: You can banish this card from your GY; add 1 "Dark Fusion" from your GY to your hand. You can only use each effect of "Evil Assault" once per turn.

            UR Rarity
            Forbidden Droplet
            UR Rarity
            Forbidden Droplet
            UR Rarity
            Forbidden Droplet
            Spell Quick
            Forbidden Droplet

              Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.



              Tag(s):

              R Rarity
              Fusion Destiny
              R Rarity
              Fusion Destiny
              R Rarity
              Fusion Destiny
              Spell Normal
              Fusion Destiny

                Fusion Summon 1 Fusion Monster from your Extra Deck that lists a "Destiny HERO" monster as material, using monsters from your hand or Deck as Fusion Material, but destroy it during the End Phase of the next turn, also for the rest of this turn after this card resolves, you cannot Special Summon monsters, except DARK "HERO" monsters. You can only activate 1 "Fusion Destiny" per turn.

                R Rarity
                Miracle Fusion
                R Rarity
                Miracle Fusion
                R Rarity
                Miracle Fusion
                Spell Normal
                Miracle Fusion

                  Fusion Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or your GY.

                  N Rarity
                  Polymerization
                  N Rarity
                  Polymerization
                  N Rarity
                  Polymerization
                  Spell Normal
                  Polymerization

                    Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.

                    UR Rarity
                    Reinforcement of the Army
                    UR Rarity
                    Reinforcement of the Army
                    UR Rarity
                    Reinforcement of the Army
                    Spell Normal
                    Reinforcement of the Army

                      Add 1 Level 4 or lower Warrior monster from your Deck to your hand.

                      UR Rarity
                      Super Polymerization
                      UR Rarity
                      Super Polymerization
                      UR Rarity
                      Super Polymerization
                      Spell Quick
                      Super Polymerization

                        Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.



                        Tag(s):

                        N Rarity
                        Dark Supremacy
                        N Rarity
                        Dark Supremacy
                        N Rarity
                        Dark Supremacy
                        Trap Normal
                        Dark Supremacy

                          Target face-up cards your opponent controls, up to the number of "Dark Fusion" and Spells that mention it in your GY; negate their effects until the end of this turn. If this card is in your GY, except the turn it was sent there: You can banish it, then target up to 5 "HERO" monsters in your GY and/or banishment; shuffle them into the Deck. You can only use each effect of "Dark Supremacy" once per turn.

                          R Rarity
                          Favorite Contact
                          R Rarity
                          Favorite Contact
                          R Rarity
                          Favorite Contact
                          Trap Normal
                          Favorite Contact

                            Special Summon 1 Fusion Monster from your Extra Deck that mentions a "HERO" monster as material, ignoring its Summoning conditions, by placing the Fusion Materials mentioned on it on the bottom of the Deck in any order, from among cards in your hand, field, GY, and/or your banished cards. If you placed "Elemental HERO Neos" into the Deck, neither player can return the monster Special Summoned by this effect to the Extra Deck. You can only activate 1 "Favorite Contact" per turn.

                            Extra Deck

                            UR Rarity
                            Destiny HERO - Destroyer Phoenix Enforcer
                            UR Rarity
                            Destiny HERO - Destroyer Phoenix Enforcer
                            UR Rarity
                            Destiny HERO - Destroyer Phoenix Enforcer
                            DARK 8
                            Destiny HERO - Destroyer Phoenix Enforcer
                            • ATK:

                            • 2500

                            • DEF:

                            • 2100


                            1 Level 6 or higher "HERO" monster + 1 "Destiny HERO" monster Monsters your opponent controls lose 200 ATK for each "HERO" card in your GY. You can only use each of the following effects of "Destiny HERO - Destroyer Phoenix Enforcer" once per turn. (Quick Effect): You can destroy both 1 card you control and 1 card on the field. If this card is destroyed by battle or card effect: You can activate this effect; Special Summon 1 "Destiny HERO" monster from your GY during the Standby Phase of the next turn.

                            UR Rarity
                            Elemental HERO Flame Wingman - Infernal Rage
                            UR Rarity
                            Elemental HERO Flame Wingman - Infernal Rage
                            UR Rarity
                            Elemental HERO Flame Wingman - Infernal Rage
                            WIND 8
                            Elemental HERO Flame Wingman - Infernal Rage
                            • ATK:

                            • 2100

                            • DEF:

                            • 1200


                            2 "Elemental HERO" monsters with different Attributes Must be Fusion Summoned. If this card is Special Summoned: You can add 1 card with "Favorite" in its name from your Deck or GY to your hand. You can Tribute this card that was Fusion Summoned using a Normal Monster(s) as material; Special Summon 1 Level 7 or lower "Elemental HERO" monster from your Deck or Extra Deck that cannot be Normal Summoned/Set, ignoring its Summoning conditions. You can only use each effect of "Elemental HERO Flame Wingman - Infernal Rage" once per turn.

                            UR Rarity
                            Elemental HERO Shining Neos Wingman
                            UR Rarity
                            Elemental HERO Shining Neos Wingman
                            UR Rarity
                            Elemental HERO Shining Neos Wingman
                            LIGHT 8
                            Elemental HERO Shining Neos Wingman
                            • ATK:

                            • 3100

                            • DEF:

                            • 2500


                            "Elemental HERO Neos" + 1 "Wingman" Fusion Monster Must be Fusion Summoned. Gains 300 ATK for each monster in your GY, also cannot be destroyed by card effects. If this card is Special Summoned: You can destroy cards your opponent controls up to the number of different Attributes among the monsters on the field. You can only use this effect of "Elemental HERO Shining Neos Wingman" once per turn. If this card destroys a monster by battle: Inflict damage to your opponent equal to that monster's original ATK.

                            N Rarity
                            Evil HERO Darkest Knight
                            N Rarity
                            Evil HERO Darkest Knight
                            N Rarity
                            Evil HERO Darkest Knight
                            EARTH 8
                            Evil HERO Darkest Knight
                            • ATK:

                            • 1600

                            • DEF:

                            • 0


                            1 Fiend monster + 1 Warrior monster Must be Special Summoned with "Dark Fusion". Monsters your opponent controls lose ATK equal to the total original ATK of the materials used for this card's Fusion Summon. Can make a second attack during each Battle Phase. If this face-up Special Summoned card in its owner's control leaves the field by an opponent's card: You can target 1 Fiend or Warrior monster in your GY; Special Summon it in Defense Position.

                            SR Rarity
                            Evil HERO Inferno Wing - Backfire
                            SR Rarity
                            Evil HERO Inferno Wing - Backfire
                            SR Rarity
                            Evil HERO Inferno Wing - Backfire
                            FIRE 6
                            Evil HERO Inferno Wing - Backfire
                            • ATK:

                            • 2100

                            • DEF:

                            • 1200


                            "Elemental HERO Avian" or "Elemental HERO Burstinatrix" + 1 "HERO" monster Must be Special Summoned with "Dark Fusion". If this card is Special Summoned: You can add 1 "Dark Fusion" or 1 card that mentions it from your Deck or GY to your hand, except Fusion Monsters. If your "HERO" monster destroys an opponent's monster by battle: Inflict 2100 damage to your opponent. You can only use each effect of "Evil HERO Inferno Wing - Backfire" once per turn.

                            UR Rarity
                            Evil HERO Neos Lord
                            UR Rarity
                            Evil HERO Neos Lord
                            UR Rarity
                            Evil HERO Neos Lord
                            DARK 10
                            Evil HERO Neos Lord
                            • ATK:

                            • 2500

                            • DEF:

                            • 2000


                            "Elemental HERO Neos" (or 1 Fusion Monster that mentions it) + 1 Effect Monster on the field Must be Special Summoned with "Dark Fusion". Cannot be destroyed by battle or card effects. If this card is Special Summoned, or a monster(s) is sent to your opponent's GY while this card is on the field: You can target 1 face-up monster your opponent controls; take control of it. You can only use this effect of "Evil HERO Neos Lord" once per turn.

                            UR Rarity
                            Vision HERO Trinity
                            UR Rarity
                            Vision HERO Trinity
                            UR Rarity
                            Vision HERO Trinity
                            DARK 8
                            Vision HERO Trinity
                            • ATK:

                            • 2500

                            • DEF:

                            • 2000


                            3 "HERO" monsters After this card is Fusion Summoned, for the rest of this turn, this card's ATK becomes double its original ATK. This Fusion Summoned card can make a second and third attack during each Battle Phase. Cannot attack directly.

                            UR Rarity
                            Wake Up Your Elemental HERO
                            UR Rarity
                            Wake Up Your Elemental HERO
                            UR Rarity
                            Wake Up Your Elemental HERO
                            LIGHT 10
                            Wake Up Your Elemental HERO
                            • ATK:

                            • 2500

                            • DEF:

                            • 2100


                            1 "Elemental HERO" Fusion Monster + 1+ Warrior monsters Must be Fusion Summoned. Gains 300 ATK for each material used for its Summon. This card can make a number of attacks on monsters each Battle Phase, up to the number of Fusion Monsters used as material for its Summon. After damage calculation, if this card battled a monster: Destroy that monster, and if you do, inflict damage to your opponent equal to its original ATK. If this Fusion Summoned card is destroyed: Special Summon 1 Warrior monster from your hand or Deck.

                            SR Rarity
                            Xtra HERO Cross Crusader
                            SR Rarity
                            Xtra HERO Cross Crusader
                            SR Rarity
                            Xtra HERO Cross Crusader
                            DARK
                            Xtra HERO Cross Crusader
                            • ATK:

                            • 1600

                            • LINK-2

                            Link Arrow:

                            Bottom-Left

                            Bottom-Right


                            2 Warrior monsters If this card is Link Summoned: You can target 1 "Destiny HERO" monster in your GY; Special Summon it. You can Tribute 1 "Destiny HERO" monster; add 1 "HERO" monster with a different name from your Deck to your hand. You can only use each effect of "Xtra HERO Cross Crusader" once per turn, also you cannot Special Summon monsters the turn you activate either of this card's effects, except "HERO" monsters.

                            R Rarity
                            Xtra HERO Infernal Devicer
                            R Rarity
                            Xtra HERO Infernal Devicer
                            R Rarity
                            Xtra HERO Infernal Devicer
                            DARK
                            Xtra HERO Infernal Devicer
                            • ATK:

                            • 1700

                            • LINK-2

                            Link Arrow:

                            Bottom-Left

                            Bottom


                            2 "HERO" monsters If this card is Link Summoned: You can reveal 1 "HERO" Fusion Monster in your Extra Deck, and if you do, add up to 2 of the Fusion Materials listed on that card, with different names, from your Deck to your hand. You cannot Special Summon monsters the turn you activate this effect, except "HERO" monsters. You can only use this effect of "Xtra HERO Infernal Devicer" once per turn. Fiend monsters this card points to gain ATK/DEF equal to its Level x 100.

                            R Rarity
                            Xtra HERO Wonder Driver
                            R Rarity
                            Xtra HERO Wonder Driver
                            R Rarity
                            Xtra HERO Wonder Driver
                            LIGHT
                            Xtra HERO Wonder Driver
                            • ATK:

                            • 1900

                            • LINK-2

                            Link Arrow:

                            Top

                            Bottom


                            2 "HERO" monsters If a "HERO" monster is Normal or Special Summoned to your zone this card points to: Target 1 "Polymerization" Spell Card, 1 "Fusion" Spell Card, or 1 "Change" Quick-Play Spell Card in your GY; Set that target. You can only activate this effect of "Xtra HERO Wonder Driver" once per turn. If this card is destroyed by battle and sent to the GY, or if this card in your possession is destroyed by an opponent's card effect and sent to your GY: Special Summon 1 "HERO" monster from your hand.

                            Need 43 UR

                            UR Rarity
                            Destiny HERO - Plasma1 card
                            UR Rarity
                            Elemental HERO Honest Neos1 card
                            UR Rarity
                            Elemental HERO Stratos3 card
                            UR Rarity
                            Vision HERO Faris3 card
                            UR Rarity
                            Vision HERO Vyon2 card
                            UR Rarity
                            Destiny HERO - Destroyer Phoenix Enforcer1 card
                            UR Rarity
                            Elemental HERO Flame Wingman - Infernal Rage1 card
                            UR Rarity
                            Elemental HERO Shining Neos Wingman2 card
                            UR Rarity
                            Elemental HERO Sunrise2 card
                            UR Rarity
                            Evil HERO Neos Lord2 card
                            UR Rarity
                            Garura, Wings of Resonant Life1 card
                            UR Rarity
                            Masked HERO Dark Law3 card
                            UR Rarity
                            Vision HERO Trinity1 card
                            UR Rarity
                            Wake Up Your Elemental HERO1 card
                            UR Rarity
                            Elemental HERO Neos1 card
                            UR Rarity
                            A Hero Lives3 card
                            UR Rarity
                            Called by the Grave1 card
                            UR Rarity
                            Evil Assault3 card
                            UR Rarity
                            Forbidden Droplet3 card
                            UR Rarity
                            Reinforcement of the Army1 card
                            UR Rarity
                            Super Polymerization1 card
                            UR Rarity
                            Triple Tactics Talent3 card
                            UR Rarity
                            Infinite Impermanence3 card

                            Main: 53 Extra: 22

                            R Rarity
                            1 cardDestiny HERO - Denier
                            R Rarity
                            1 cardDestiny HERO - Denier
                            Destiny HERO - Denier
                            DARK 3
                            Destiny HERO - Denier
                            • ATK:

                            • 1100

                            • DEF:

                            • 600


                            If this card is Normal or Special Summoned: You can take 1 of your "Destiny HERO" monsters from your Deck, GY, or that is banished, and place it on top of your Deck. You can only use this effect of "Destiny HERO - Denier" once per turn. If you have a "Destiny HERO" monster on your field or in your GY, other than "Destiny HERO - Denier": You can Special Summon this card from your GY. You can only use this effect of "Destiny HERO - Denier" once per Duel.


                            SR Rarity
                            3 cardDestiny HERO - Malicious
                            SR Rarity
                            3 cardDestiny HERO - Malicious
                            Destiny HERO - Malicious
                            DARK 6
                            Destiny HERO - Malicious
                            • ATK:

                            • 800

                            • DEF:

                            • 800


                            You can banish this card from your GY; Special Summon 1 "Destiny HERO - Malicious" from your Deck.


                            UR Rarity
                            1 cardDestiny HERO - Plasma
                            UR Rarity
                            1 cardDestiny HERO - Plasma
                            Destiny HERO - Plasma
                            DARK 8
                            Destiny HERO - Plasma
                            • ATK:

                            • 1900

                            • DEF:

                            • 600


                            Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 3 monsters. Negate the effects of face-up monsters while your opponent controls them. Once per turn: You can target 1 monster your opponent controls; equip that target to this card (max. 1). Gains ATK equal to half the original ATK of the monster equipped to it by this effect.


                            UR Rarity
                            1 cardElemental HERO Honest Neos
                            UR Rarity
                            1 cardElemental HERO Honest Neos
                            Elemental HERO Honest Neos
                            LIGHT 7
                            Elemental HERO Honest Neos
                            • ATK:

                            • 2500

                            • DEF:

                            • 2000


                            (Quick Effect): You can discard this card, then target 1 "HERO" monster on the field; it gains 2500 ATK until the end of this turn. (Quick Effect): You can discard 1 "HERO" monster; this card gains ATK equal to the discarded monster's ATK until the end of this turn. You can only use each effect of "Elemental HERO Honest Neos" once per turn.


                            SR Rarity
                            1 cardElemental HERO Liquid Soldier
                            SR Rarity
                            1 cardElemental HERO Liquid Soldier
                            Elemental HERO Liquid Soldier
                            WATER 4
                            Elemental HERO Liquid Soldier
                            • ATK:

                            • 1400

                            • DEF:

                            • 1300


                            When this card is Normal Summoned: You can target 1 Level 4 or lower "HERO" monster in your GY, except "Elemental HERO Liquid Soldier"; Special Summon it. If this card is used as Fusion Material for a "HERO" monster, and sent to the GY or banished: You can draw 2 cards, then discard 1 card. You can only use 1 "Elemental HERO Liquid Soldier" effect per turn, and only once that turn.


                            SR Rarity
                            1 cardElemental HERO Shadow Mist
                            SR Rarity
                            1 cardElemental HERO Shadow Mist
                            Elemental HERO Shadow Mist
                            DARK 4
                            Elemental HERO Shadow Mist
                            • ATK:

                            • 1000

                            • DEF:

                            • 1500


                            If this card is Special Summoned: You can add 1 "Change" Quick-Play Spell Card from your Deck to your hand. If this card is sent to the GY: You can add 1 "HERO" monster from your Deck to your hand, except "Elemental HERO Shadow Mist". You can only use 1 "Elemental HERO Shadow Mist" effect per turn, and only once that turn.


                            UR Rarity
                            3 cardElemental HERO Stratos
                            UR Rarity
                            3 cardElemental HERO Stratos
                            Elemental HERO Stratos
                            WIND 4
                            Elemental HERO Stratos
                            • ATK:

                            • 1800

                            • DEF:

                            • 300


                            When this card is Normal or Special Summoned: You can activate 1 of these effects. ● Destroy Spells/Traps on the field, up to the number of "HERO" monsters you control, except this card. ● Add 1 "HERO" monster from your Deck to your hand.


                            SR Rarity
                            1 cardEvil HERO Adusted Gold
                            SR Rarity
                            1 cardEvil HERO Adusted Gold
                            Evil HERO Adusted Gold
                            LIGHT 4
                            Evil HERO Adusted Gold
                            • ATK:

                            • 2100

                            • DEF:

                            • 800


                            You can discard this card; add 1 "Dark Fusion", or 1 card that specifically lists "Dark Fusion" in its text, from your Deck to your hand, except "Evil HERO Adusted Gold". You can only use this effect of "Evil HERO Adusted Gold" once per turn. Cannot attack unless you control a Fusion Monster.


                            SR Rarity
                            1 cardEvil HERO Dead-End Prison
                            SR Rarity
                            1 cardEvil HERO Dead-End Prison
                            Evil HERO Dead-End Prison
                            LIGHT 4
                            Evil HERO Dead-End Prison
                            • ATK:

                            • 1700

                            • DEF:

                            • 1100


                            If you control a Fusion Monster that must be Special Summoned with "Dark Fusion", you can Special Summon this card (from your hand). You can only Special Summon "Evil HERO Dead-End Prison" once per turn this way. You can send 1 "HERO" monster from your Deck to the GY; if you Fusion Summon a "HERO" monster this turn, this face-up card can be used as a substitute for 1 material mentioned by name, but all other Fusion Materials must be correct. You can only use this effect of "Evil HERO Dead-End Prison" once per turn.


                            R Rarity
                            1 cardEvil HERO Infernal Rider
                            R Rarity
                            1 cardEvil HERO Infernal Rider
                            Evil HERO Infernal Rider
                            WIND 6
                            Evil HERO Infernal Rider
                            • ATK:

                            • 2100

                            • DEF:

                            • 800


                            If this card is Normal or Special Summoned: You can add 1 "Dark Fusion" from your Deck or GY to your hand. You can banish this card and 4 other monsters from your GY; Set 1 "Super Polymerization" from your Deck, also you cannot Special Summon (except "HERO" monsters), but you can Fusion Summon monsters that must be Special Summoned with "Dark Fusion", using other cards' effects. These effects last until the end of your opponent's turn. You can only use each effect of "Evil HERO Infernal Rider" once per turn.


                            R Rarity
                            1 cardEvil HERO Sinister Necrom
                            R Rarity
                            1 cardEvil HERO Sinister Necrom
                            Evil HERO Sinister Necrom
                            DARK 5
                            Evil HERO Sinister Necrom
                            • ATK:

                            • 1600

                            • DEF:

                            • 1800


                            You can banish this card from your GY; Special Summon 1 "Evil HERO" monster from your hand or Deck, except "Evil HERO Sinister Necrom". You can only use this effect of "Evil HERO Sinister Necrom" once per turn.


                            SR Rarity
                            1 cardEvil HERO Toxic Bubble
                            SR Rarity
                            1 cardEvil HERO Toxic Bubble
                            Evil HERO Toxic Bubble
                            WATER 4
                            Evil HERO Toxic Bubble
                            • ATK:

                            • 800

                            • DEF:

                            • 1200


                            You can Special Summon this card (from your hand), but you cannot Special Summon for the rest of this turn, except "HERO" monsters. You can only Special Summon "Evil HERO Toxic Bubble" once per turn this way. If this card is Special Summoned, and you control a Fusion Monster that must be Special Summoned with "Dark Fusion": You can draw 2 cards. You can only use this effect of "Evil HERO Toxic Bubble" once per turn.


                            UR Rarity
                            3 cardVision HERO Faris
                            UR Rarity
                            3 cardVision HERO Faris
                            Vision HERO Faris
                            DARK 5
                            Vision HERO Faris
                            • ATK:

                            • 1600

                            • DEF:

                            • 1800


                            You can discard 1 other "HERO" monster; Special Summon this card from your hand. If this card is Normal or Special Summoned: You can place 1 "Vision HERO" monster from your Deck, except "Vision HERO Faris", in your Spell & Trap Zone as a face-up Continuous Trap, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "HERO" monsters. You can only use each effect of "Vision HERO Faris" once per turn.


                            R Rarity
                            2 cardVision HERO Increase
                            R Rarity
                            2 cardVision HERO Increase
                            Vision HERO Increase
                            DARK 3
                            Vision HERO Increase
                            • ATK:

                            • 900

                            • DEF:

                            • 1100


                            If you take battle or effect damage while this card is in your GY: You can place this card from your GY in your Spell & Trap Zone as a face-up Continuous Trap. During the Main Phase, if this card is treated as a Continuous Trap: You can Tribute 1 "HERO" monster; Special Summon this card. If this card is Special Summoned from the Spell & Trap Zone: You can Special Summon 1 Level 4 or lower "Vision HERO" monster from your Deck. You can only use each effect of "Vision HERO Increase" once per turn.


                            UR Rarity
                            2 cardVision HERO Vyon
                            UR Rarity
                            2 cardVision HERO Vyon
                            Vision HERO Vyon
                            DARK 4
                            Vision HERO Vyon
                            • ATK:

                            • 1000

                            • DEF:

                            • 1200


                            If this card is Normal or Special Summoned: You can send 1 "HERO" monster from your Deck to the GY. You can only use this effect of "Vision HERO Vyon" once per turn. Once per turn: You can banish 1 "HERO" monster from your GY; add 1 "Polymerization" from your Deck to your hand.


                            UR Rarity
                            1 cardElemental HERO Neos
                            UR Rarity
                            1 cardElemental HERO Neos
                            Elemental HERO Neos
                            LIGHT 7
                            Elemental HERO Neos
                            • ATK:

                            • 2500

                            • DEF:

                            • 2000


                            ''A new Elemental HERO has arrived from Neo-Space! When he initiates a Contact Fusion with a Neo-Spacian his unknown powers are unleashed.''


                            UR Rarity
                            3 cardA Hero Lives
                            UR Rarity
                            3 cardA Hero Lives
                            A Hero Lives
                            Spell Normal
                            A Hero Lives

                              If you control no face-up monsters: Pay half your LP; Special Summon 1 Level 4 or lower "Elemental HERO" monster from your Deck.


                              UR Rarity
                              1 cardCalled by the Grave
                              UR Rarity
                              1 cardCalled by the Grave
                              Called by the Grave
                              Spell Quick
                              Called by the Grave

                                Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                                Tag(s):

                                SR Rarity
                                1 cardDark Fusion
                                SR Rarity
                                1 cardDark Fusion
                                Dark Fusion
                                Spell Normal
                                Dark Fusion

                                  Fusion Summon 1 Fiend Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. Your opponent cannot target it with card effects this turn.


                                  UR Rarity
                                  3 cardEvil Assault
                                  UR Rarity
                                  3 cardEvil Assault
                                  Evil Assault
                                  Spell Normal
                                  Evil Assault

                                    Discard 1 card; take 1 Level 4 or lower "Evil HERO" monster from your Deck and either add it to your hand or Special Summon it, also for the rest of this turn after this card resolves, you cannot Special Summon from the Extra Deck, except "HERO" monsters. If this card is in your GY, except the turn it was sent there: You can banish this card from your GY; add 1 "Dark Fusion" from your GY to your hand. You can only use each effect of "Evil Assault" once per turn.


                                    UR Rarity
                                    3 cardForbidden Droplet
                                    UR Rarity
                                    3 cardForbidden Droplet
                                    Forbidden Droplet
                                    Spell Quick
                                    Forbidden Droplet

                                      Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                                      Tag(s):

                                      R Rarity
                                      3 cardFusion Destiny
                                      R Rarity
                                      3 cardFusion Destiny
                                      Fusion Destiny
                                      Spell Normal
                                      Fusion Destiny

                                        Fusion Summon 1 Fusion Monster from your Extra Deck that lists a "Destiny HERO" monster as material, using monsters from your hand or Deck as Fusion Material, but destroy it during the End Phase of the next turn, also for the rest of this turn after this card resolves, you cannot Special Summon monsters, except DARK "HERO" monsters. You can only activate 1 "Fusion Destiny" per turn.


                                        SR Rarity
                                        2 cardMask Change
                                        SR Rarity
                                        2 cardMask Change
                                        Mask Change
                                        Spell Quick
                                        Mask Change

                                          Target 1 "HERO" monster you control; send it to the GY, also, after that, if it left the field by this effect, Special Summon 1 "Masked HERO" monster from your Extra Deck with the same Attribute that the sent monster had when it was on the field (its original Attribute, if face-down).


                                          R Rarity
                                          1 cardMiracle Fusion
                                          R Rarity
                                          1 cardMiracle Fusion
                                          Miracle Fusion
                                          Spell Normal
                                          Miracle Fusion

                                            Fusion Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or your GY.


                                            N Rarity
                                            2 cardPolymerization
                                            N Rarity
                                            2 cardPolymerization
                                            Polymerization
                                            Spell Normal
                                            Polymerization

                                              Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.


                                              UR Rarity
                                              1 cardReinforcement of the Army
                                              UR Rarity
                                              1 cardReinforcement of the Army
                                              Reinforcement of the Army
                                              Spell Normal
                                              Reinforcement of the Army

                                                Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


                                                UR Rarity
                                                1 cardSuper Polymerization
                                                UR Rarity
                                                1 cardSuper Polymerization
                                                Super Polymerization
                                                Spell Quick
                                                Super Polymerization

                                                  Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.




                                                  Tag(s):

                                                  UR Rarity
                                                  3 cardTriple Tactics Talent
                                                  UR Rarity
                                                  3 cardTriple Tactics Talent
                                                  Triple Tactics Talent
                                                  Spell Normal
                                                  Triple Tactics Talent

                                                    If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                                                    Tag(s):

                                                    N Rarity
                                                    1 cardDark Supremacy
                                                    N Rarity
                                                    1 cardDark Supremacy
                                                    Dark Supremacy
                                                    Trap Normal
                                                    Dark Supremacy

                                                      Target face-up cards your opponent controls, up to the number of "Dark Fusion" and Spells that mention it in your GY; negate their effects until the end of this turn. If this card is in your GY, except the turn it was sent there: You can banish it, then target up to 5 "HERO" monsters in your GY and/or banishment; shuffle them into the Deck. You can only use each effect of "Dark Supremacy" once per turn.


                                                      R Rarity
                                                      1 cardFavorite Contact
                                                      R Rarity
                                                      1 cardFavorite Contact
                                                      Favorite Contact
                                                      Trap Normal
                                                      Favorite Contact

                                                        Special Summon 1 Fusion Monster from your Extra Deck that mentions a "HERO" monster as material, ignoring its Summoning conditions, by placing the Fusion Materials mentioned on it on the bottom of the Deck in any order, from among cards in your hand, field, GY, and/or your banished cards. If you placed "Elemental HERO Neos" into the Deck, neither player can return the monster Special Summoned by this effect to the Extra Deck. You can only activate 1 "Favorite Contact" per turn.


                                                        UR Rarity
                                                        3 cardInfinite Impermanence
                                                        UR Rarity
                                                        3 cardInfinite Impermanence
                                                        Infinite Impermanence
                                                        Trap Normal
                                                        Infinite Impermanence

                                                          Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                                          SR Rarity
                                                          1 cardDestiny HERO - Dangerous
                                                          SR Rarity
                                                          1 cardDestiny HERO - Dangerous
                                                          Destiny HERO - Dangerous
                                                          DARK 6
                                                          Destiny HERO - Dangerous
                                                          • ATK:

                                                          • 2000

                                                          • DEF:

                                                          • 2600


                                                          1 "Destiny HERO" monster + 1 DARK Effect Monster (Quick Effect): You can discard 1 card; send 1 "Destiny HERO" monster from your hand or Deck to the GY, and if you do, "Destiny HERO" monsters you control gain 200 ATK for each "Destiny HERO" monster in your GY until the end of this turn. You can only use this effect of "Destiny HERO - Dangerous" once per turn.


                                                          UR Rarity
                                                          1 cardDestiny HERO - Destroyer Phoenix Enforcer
                                                          UR Rarity
                                                          1 cardDestiny HERO - Destroyer Phoenix Enforcer
                                                          Destiny HERO - Destroyer Phoenix Enforcer
                                                          DARK 8
                                                          Destiny HERO - Destroyer Phoenix Enforcer
                                                          • ATK:

                                                          • 2500

                                                          • DEF:

                                                          • 2100


                                                          1 Level 6 or higher "HERO" monster + 1 "Destiny HERO" monster Monsters your opponent controls lose 200 ATK for each "HERO" card in your GY. You can only use each of the following effects of "Destiny HERO - Destroyer Phoenix Enforcer" once per turn. (Quick Effect): You can destroy both 1 card you control and 1 card on the field. If this card is destroyed by battle or card effect: You can activate this effect; Special Summon 1 "Destiny HERO" monster from your GY during the Standby Phase of the next turn.


                                                          SR Rarity
                                                          1 cardElemental HERO Absolute Zero
                                                          SR Rarity
                                                          1 cardElemental HERO Absolute Zero
                                                          Elemental HERO Absolute Zero
                                                          WATER 8
                                                          Elemental HERO Absolute Zero
                                                          • ATK:

                                                          • 2500

                                                          • DEF:

                                                          • 2000


                                                          1 "HERO" monster + 1 WATER monster Must be Fusion Summoned. Gains 500 ATK for each WATER monster on the field, except "Elemental HERO Absolute Zero". If this card leaves the field: Destroy all monsters your opponent controls.


                                                          UR Rarity
                                                          1 cardElemental HERO Flame Wingman - Infernal Rage
                                                          UR Rarity
                                                          1 cardElemental HERO Flame Wingman - Infernal Rage
                                                          Elemental HERO Flame Wingman - Infernal Rage
                                                          WIND 8
                                                          Elemental HERO Flame Wingman - Infernal Rage
                                                          • ATK:

                                                          • 2100

                                                          • DEF:

                                                          • 1200


                                                          2 "Elemental HERO" monsters with different Attributes Must be Fusion Summoned. If this card is Special Summoned: You can add 1 card with "Favorite" in its name from your Deck or GY to your hand. You can Tribute this card that was Fusion Summoned using a Normal Monster(s) as material; Special Summon 1 Level 7 or lower "Elemental HERO" monster from your Deck or Extra Deck that cannot be Normal Summoned/Set, ignoring its Summoning conditions. You can only use each effect of "Elemental HERO Flame Wingman - Infernal Rage" once per turn.


                                                          UR Rarity
                                                          2 cardElemental HERO Shining Neos Wingman
                                                          UR Rarity
                                                          2 cardElemental HERO Shining Neos Wingman
                                                          Elemental HERO Shining Neos Wingman
                                                          LIGHT 8
                                                          Elemental HERO Shining Neos Wingman
                                                          • ATK:

                                                          • 3100

                                                          • DEF:

                                                          • 2500


                                                          "Elemental HERO Neos" + 1 "Wingman" Fusion Monster Must be Fusion Summoned. Gains 300 ATK for each monster in your GY, also cannot be destroyed by card effects. If this card is Special Summoned: You can destroy cards your opponent controls up to the number of different Attributes among the monsters on the field. You can only use this effect of "Elemental HERO Shining Neos Wingman" once per turn. If this card destroys a monster by battle: Inflict damage to your opponent equal to that monster's original ATK.


                                                          UR Rarity
                                                          2 cardElemental HERO Sunrise
                                                          UR Rarity
                                                          2 cardElemental HERO Sunrise
                                                          Elemental HERO Sunrise
                                                          LIGHT 7
                                                          Elemental HERO Sunrise
                                                          • ATK:

                                                          • 2500

                                                          • DEF:

                                                          • 1200


                                                          2 "HERO" monsters with different Attributes Must be Fusion Summoned. Monsters you control gain 200 ATK for each different Attribute you control. You can only use each of the following effects of "Elemental HERO Sunrise" once per turn. ● If this card is Special Summoned: You can add 1 "Miracle Fusion" from your Deck to your hand. ● When an attack is declared involving another "HERO" monster you control: You can target 1 card on the field; destroy it.


                                                          SR Rarity
                                                          1 cardEvil HERO Inferno Wing - Backfire
                                                          SR Rarity
                                                          1 cardEvil HERO Inferno Wing - Backfire
                                                          Evil HERO Inferno Wing - Backfire
                                                          FIRE 6
                                                          Evil HERO Inferno Wing - Backfire
                                                          • ATK:

                                                          • 2100

                                                          • DEF:

                                                          • 1200


                                                          "Elemental HERO Avian" or "Elemental HERO Burstinatrix" + 1 "HERO" monster Must be Special Summoned with "Dark Fusion". If this card is Special Summoned: You can add 1 "Dark Fusion" or 1 card that mentions it from your Deck or GY to your hand, except Fusion Monsters. If your "HERO" monster destroys an opponent's monster by battle: Inflict 2100 damage to your opponent. You can only use each effect of "Evil HERO Inferno Wing - Backfire" once per turn.


                                                          UR Rarity
                                                          2 cardEvil HERO Neos Lord
                                                          UR Rarity
                                                          2 cardEvil HERO Neos Lord
                                                          Evil HERO Neos Lord
                                                          DARK 10
                                                          Evil HERO Neos Lord
                                                          • ATK:

                                                          • 2500

                                                          • DEF:

                                                          • 2000


                                                          "Elemental HERO Neos" (or 1 Fusion Monster that mentions it) + 1 Effect Monster on the field Must be Special Summoned with "Dark Fusion". Cannot be destroyed by battle or card effects. If this card is Special Summoned, or a monster(s) is sent to your opponent's GY while this card is on the field: You can target 1 face-up monster your opponent controls; take control of it. You can only use this effect of "Evil HERO Neos Lord" once per turn.


                                                          UR Rarity
                                                          1 cardGarura, Wings of Resonant Life
                                                          UR Rarity
                                                          1 cardGarura, Wings of Resonant Life
                                                          Garura, Wings of Resonant Life
                                                          DARK 6
                                                          Garura, Wings of Resonant Life
                                                          • ATK:

                                                          • 1500

                                                          • DEF:

                                                          • 2400


                                                          2 monsters with the same Type and Attribute, but different names Any battle damage your opponent takes from battles involving this card is doubled. If this card is sent to the GY: You can draw 1 card. You can only use this effect of "Garura, Wings of Resonant Life" once per turn.


                                                          SR Rarity
                                                          1 cardMasked HERO Blast
                                                          SR Rarity
                                                          1 cardMasked HERO Blast
                                                          Masked HERO Blast
                                                          WIND 6
                                                          Masked HERO Blast
                                                          • ATK:

                                                          • 2200

                                                          • DEF:

                                                          • 1800


                                                          Must be Special Summoned with "Mask Change". If this card is Special Summoned: You can target 1 face-up monster your opponent controls; its ATK becomes half its current ATK. Once per turn (Quick Effect): You can pay 500 LP, then target 1 Spell/Trap your opponent controls; return it to the hand.


                                                          UR Rarity
                                                          3 cardMasked HERO Dark Law
                                                          UR Rarity
                                                          3 cardMasked HERO Dark Law
                                                          Masked HERO Dark Law
                                                          DARK 6
                                                          Masked HERO Dark Law
                                                          • ATK:

                                                          • 2400

                                                          • DEF:

                                                          • 1800


                                                          Must be Special Summoned by "Mask Change". Any card sent to your opponent's GY is banished instead. Once per turn, if your opponent adds a card(s) from their Deck to their hand (except during the Draw Phase or the Damage Step): You can banish 1 random card from your opponent's hand.


                                                          UR Rarity
                                                          1 cardVision HERO Trinity
                                                          UR Rarity
                                                          1 cardVision HERO Trinity
                                                          Vision HERO Trinity
                                                          DARK 8
                                                          Vision HERO Trinity
                                                          • ATK:

                                                          • 2500

                                                          • DEF:

                                                          • 2000


                                                          3 "HERO" monsters After this card is Fusion Summoned, for the rest of this turn, this card's ATK becomes double its original ATK. This Fusion Summoned card can make a second and third attack during each Battle Phase. Cannot attack directly.


                                                          UR Rarity
                                                          1 cardWake Up Your Elemental HERO
                                                          UR Rarity
                                                          1 cardWake Up Your Elemental HERO
                                                          Wake Up Your Elemental HERO
                                                          LIGHT 10
                                                          Wake Up Your Elemental HERO
                                                          • ATK:

                                                          • 2500

                                                          • DEF:

                                                          • 2100


                                                          1 "Elemental HERO" Fusion Monster + 1+ Warrior monsters Must be Fusion Summoned. Gains 300 ATK for each material used for its Summon. This card can make a number of attacks on monsters each Battle Phase, up to the number of Fusion Monsters used as material for its Summon. After damage calculation, if this card battled a monster: Destroy that monster, and if you do, inflict damage to your opponent equal to its original ATK. If this Fusion Summoned card is destroyed: Special Summon 1 Warrior monster from your hand or Deck.


                                                          SR Rarity
                                                          2 cardXtra HERO Cross Crusader
                                                          SR Rarity
                                                          2 cardXtra HERO Cross Crusader
                                                          Xtra HERO Cross Crusader
                                                          DARK
                                                          Xtra HERO Cross Crusader
                                                          • ATK:

                                                          • 1600

                                                          • LINK-2

                                                          Link Arrow:

                                                          Bottom-Left

                                                          Bottom-Right


                                                          2 Warrior monsters If this card is Link Summoned: You can target 1 "Destiny HERO" monster in your GY; Special Summon it. You can Tribute 1 "Destiny HERO" monster; add 1 "HERO" monster with a different name from your Deck to your hand. You can only use each effect of "Xtra HERO Cross Crusader" once per turn, also you cannot Special Summon monsters the turn you activate either of this card's effects, except "HERO" monsters.


                                                          R Rarity
                                                          1 cardXtra HERO Infernal Devicer
                                                          R Rarity
                                                          1 cardXtra HERO Infernal Devicer
                                                          Xtra HERO Infernal Devicer
                                                          DARK
                                                          Xtra HERO Infernal Devicer
                                                          • ATK:

                                                          • 1700

                                                          • LINK-2

                                                          Link Arrow:

                                                          Bottom-Left

                                                          Bottom


                                                          2 "HERO" monsters If this card is Link Summoned: You can reveal 1 "HERO" Fusion Monster in your Extra Deck, and if you do, add up to 2 of the Fusion Materials listed on that card, with different names, from your Deck to your hand. You cannot Special Summon monsters the turn you activate this effect, except "HERO" monsters. You can only use this effect of "Xtra HERO Infernal Devicer" once per turn. Fiend monsters this card points to gain ATK/DEF equal to its Level x 100.


                                                          R Rarity
                                                          1 cardXtra HERO Wonder Driver
                                                          R Rarity
                                                          1 cardXtra HERO Wonder Driver
                                                          Xtra HERO Wonder Driver
                                                          LIGHT
                                                          Xtra HERO Wonder Driver
                                                          • ATK:

                                                          • 1900

                                                          • LINK-2

                                                          Link Arrow:

                                                          Top

                                                          Bottom


                                                          2 "HERO" monsters If a "HERO" monster is Normal or Special Summoned to your zone this card points to: Target 1 "Polymerization" Spell Card, 1 "Fusion" Spell Card, or 1 "Change" Quick-Play Spell Card in your GY; Set that target. You can only activate this effect of "Xtra HERO Wonder Driver" once per turn. If this card is destroyed by battle and sent to the GY, or if this card in your possession is destroyed by an opponent's card effect and sent to your GY: Special Summon 1 "HERO" monster from your hand.


                                                          master-duel
                                                          Evil HERO
                                                          5







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